
Once constructed, the Portal consumes all remaining Movement Points, it requires at least one Movement Point. In recent times, one Vaulter clan, the Zolyas, rediscovered the location of Auriga and sought to make it their new homeworld after being evicted from a tundra planet by pirates. Their attempts to colonize elsewhere have only had brief success, and the notion of a permanent base has gained an almost mythical status. Once based on the planet Auriga, they left the planet when their predictions indicated potentially cataclysmic geo-atmospheric problems. The Vaulters have an old tradition of appointing female leaders, and their trust in this tradition has been confirmed by the faction's uncanny ability to escape, survive, and live to fight another day.

Though characterized as restless wanderers, they are in fact a proud and adaptable race, seeking a system that they can finally call 'home.' Their centuries of travel and tinkering have made them skilled at both science and warfare, though their greatest military strength is in defense. So having nukes would be less efficient(because of flaks) since you are shooting less, lasers would be much better.An ancient faction, the Vaulters have suffered a number of major setbacks in trying to establish a permanent home for themselves. Even though you can improve the weapons damage, firing multiple weapons at the same time is better.

You won’t be that much effective if you want to battle with the weapon power. Never forget that fire and armor power of your ships are not that good. Since Vaulters the best melee faction you can give the hardest time to your enemies and forcing them to defend. You could have lots of fast invasion ships too due to big support module ships and bring the fight to them. The boarding party is a legit tactic currently, it’s almost OP. The faction shines at melee range so you always be on your enemies noose. This is also a usefull option to scout others where probes can’t reach and would be more continuous information about the opponents. Vaulters could turn their ships into rouges and blockade the colonizing systems to starve them out. You can send fleets like hordes as soon as portal becomes online.

Remember that your defensive fleets could defend this too. This would give the necessary turn to group up in a safe system and creating a fleet to defend the blockaded or facing an invasion system.įor offensive tactics, you should always consider having a “reinforcement system” when going on an invasion. Should be able to hold on invasion for quite some time. So, be mind of the Influence income during these turns. Since as the Vaulters going to have big population It would be hard for them to maintain laws after 30-40 turns. Looting different kinds of luxury resources would be beneficial by selling them on market too. These are very much important for every faction but in the early game due to the extreme potential of exploring the curiosities, you can get a big boost if you focused scouting. Just make sure you build the priorities for the specific system at first. It’s also important for systems to able to build higher tier buildings or produce science or dust idly. Not to mention your food production won't be affected by colonization so it's always a good idea to send populations elsewhere.Įven though you are specializing the systems you should build the counter buildings when there is no desired building left to do. It would be waste of turns and resources but of course you should never stop to improve your food production in your home or population production systems. The system could start starving due to lack of food production but it’s not an urgent matter If they are going to starve in 20 turns or something.Īlways make sure you are not over committing the food production for other systems though.
#ENDLESS SPACE 2 TIPS VAULTERS UPGRADE#
The important thing you should be aware: economic tier 2, a good selection of resource to upgrade system and building portal for both systems. With portals, you are going to be sending these populations to your new but far systems in one turn and boost its effectiveness faster. You should shape your capital as a population production area and try to improve its food production much as possible. Science or dust isn’t that important for at first (we will get to that later on) but if you have to select one of the dust should be your selection.

Your capital system should have a good amount of food and an average amount of industry.
